rtdev2

collection of random tech knowhow

HLSL Shader Tutorials

I’ve learned a massive amount about Shaders from online tutorials, so I will be continually adding to a set of Shader Tutorial Series here outlining everything from basic diffuse shaders to complex post processors like SSR and SSAO.

Model Effects

Basic

  1. Basic Texture and Lighting
  2. Specular Lighting
  3. Normal Mapping
  4. Skybox Shader
  5. Reflection Shader

Advanced

  1. Creating a Depth Buffer
  2. Water Shader

Post Processors

  1. Bloom
  2. Depth of Field
  3. Scene Distortion
  4. Deferred Lighting
  5. Cascade Shadow Mapping
  6. Screen Space Ambient Occlusions
  7. Screen Space Reflections
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